How To Make Corrosive Warframe
Quick Links
- Damage Types In Warframe
- IPS - Impact, Puncture, And Slash
- Elemental Damage
- Combined Damage Types
- Void And True Impairment
Unlike most tertiary-person shooters, Warframe's weapons have unique damage types that come up with powerful status effects and damage multipliers. Learning the usefulness and status furnishings of each element is key to making your weapons as powerful as possible. If yous take full advantage of Warframe'southward damage system, y'all can plow your enemies into ash, featherbed their defenses, or make hostiles fight their allies.
In this guide, we're going to requite a brief expect at all xv impairment types present in Warframe, how to create sure elemental combinations similar Blast and Viral, and explain what each impairment type does. Before we give an explanation of what each impairment type does, it's of import to understand where these damage types come from and why they're important.
Impairment Types In Warframe
There are 15 unique damage types in Warframe, each providing a unique event and damage multipliers versus sure enemy types.
Damage types are divided into sure categories:
- Concrete Damage, otherwise known as IPS
- Impact
- Puncture
- Slash
- Simple Elements
- Common cold
- Electricity
- Rut
- Toxin
- Combined Elements
- Blast
- Corrosive
- Gas
- Magnetic
- Radiation
- Viral
- Subconscious/Misc. Damage Types
- True Harm
- Can't be modded for; this is intrinsic with sure damage sources
- Void Impairment
- Used by Operators and Xaku
- True Harm
Almost weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) might have an elemental damage type that coincides or fifty-fifty replaces Impact, Puncture, and Slash.
Elemental harm types can be applied to your weapon past using sure Mods, granting elemental harm based on a percentage of your base of operations damage.
Combined elements are created past applying two or more simple elements onto a weapon.
Void damage is a rare harm type that is mainly used to strip Sentient resistances.
True damage is a hidden impairment blazon that ignores armor. It's commonly found on Warframe abilities and Slash'southward status effect.
Adding Elemental Harm To Weapons
Sure Mods in Warframe let you to add elemental effects onto your weapons. An elemental Modern adds 1 unproblematic element onto your weapon—Common cold, Electricity, Heat, or Toxin. The amount of harm the chemical element does is dependent on the strength of the Modern and your weapon's base damage. In the above example, applying a 90% Toxin Modernistic to the MK-1 Braton will grant ninety% of the Braton's base of operations damage as extra Toxin harm.
Combining two elemental Mods volition create a combined element. These elements typically come up with more stiff damage modifiers and condition effects. A combined element'due south damage value is based on the sum of both unproblematic elemental Mods used to create the chemical element. For example, applying a 90% Electricity Mod and 90% Toxin Mod onto a Braton makes Corrosive damage, which will bargain 180% of the weapon's base impairment every bit extra Corrosive harm.
IPS - Impact, Puncture, And Slash
IPS—curt for Impact, Puncture, and Slash—is the backbone of most weapons you'll find in Warframe. These are the virtually mutual damage types.
Credit to the Warframe Fandom Wiki for the IPS damage icons provided below.
Impact
| Damage Modifiers |
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| Status Issue |
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Impact'due south effectiveness versus Shields and Machinery makes it a nifty damage type against the Corpus. Mods similar Internal Bleeding and Hemorrhage allow Impact procs to apply a Slash status effect on a target too.
Puncture
| Damage Modifiers |
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| Status Effect |
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| Stiff Confronting |
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Puncture's condition effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types brand Puncture a solid damage type for weapons with loftier critical stats and low status chance.
Slash
| Damage Modifiers |
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| Status Effect |
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| Strong Against |
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Slash is the best IPS impairment type. It'southward excellent against unarmored targets and can featherbed armor with its status consequence.
Elemental Damage
There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin.
Cold
| Damage Modifiers |
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| Condition Issue |
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| Strong Against |
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Cold is great for damaging shields and sure Grineer heavy units. Its condition effect can stack with other slows, although nigh players opt to combine Cold with Toxin to create Viral—one of Warframe'south combined elemental damage types.
Electricity
| Impairment Modifiers |
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| Status Effect |
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| Strong Against |
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If you're struggling to fight the Corpus in the early game, equip an Electricity Mod. It is fantastic against the Corpus but horrible confronting heavily armored Grineer. Its status outcome, while powerful on paper, deals too picayune harm to warrant building effectually.
Oestrus
| Damage Modifiers |
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| Status Effect |
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| Strong Against |
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Heat is considered by many as the best unproblematic element in Warframe. Armor strip and DoT damage make Heat excellent for all factions across all activities.
Toxin
| Damage Modifiers |
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| Status Effect |
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| Unique Belongings |
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| Strong Against |
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Toxin is the best standalone element for combating Corpus shields, every bit Toxin damage completely bypasses enemy shields. Toxin is too a solid selection for fighting unarmored Grineer. Just be wary of using information technology against the Infested, equally Toxic Ancients make nearby Infested completely allowed to Toxin.
Combined Damage Types
Warframe has six combined elemental impairment types: Nail, Corrosive, Gas, Magnetic, Radiation, and Viral.
Blast
| Chemical element Combination |
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| Damage Modifiers |
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| Condition Effect |
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| Strong Against |
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Nail is created by combining Estrus and Cold. It acts similar to Puncture, reducing an enemy'southward lethality while inflicted with the outcome. Out of every elemental impairment blazon, Blast is arguably the worst. Its impairment modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types.
Corrosive
| Element Combination |
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| Damage Modifiers |
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| Status Effect |
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| Strong Against |
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Corrosive is created by combining Toxin and Electricity. While information technology can't fully strip armor on its own, Corrosive'due south damage multipliers and status effect make information technology a fantastic element for fighting the Grineer and Infested. Proto Shields are used by rather weak Corpus enemies, then you can use this as a reliable chemical element for all factions.
Gas
| Element Combination |
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| Damage Modifiers |
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| Status Result |
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| Strong Against |
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Gas is created past combining Heat and Toxin. Gas clouds crave Faction Mods and high base damage to deal respectable damage. However, Gas' bang-up AoE coverage makes it excellent against the Infested and fifty-fifty the Corpus if you build around Gas' status effect.
Magnetic
| Element Combination |
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| Damage Modifiers |
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| Status Consequence |
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| Stiff Against |
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Magnetic can be created by combining Cold and Toxin. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. If an enemy is besides heavily armored for Toxin's shield-bypassing damage to be constructive, Magnetic is a neat substitute.
Radiation
| Element Combination |
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| Impairment Modifiers |
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| Status Effect |
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| Strong Confronting |
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Radiations is the upshot of combining Heat and Electricity. Its damage modifiers brand Radiation a fantastic choice against heavily armored Grineer, although information technology struggles against humanoid Corpus enemies and the Infested. Radiation'south status issue is specially useful for pacifying Aboriginal Healers and Exilus targets, preventing their auras from buffing their allies.
Viral
| Element Combination |
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| Harm Modifiers |
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| Status Effect |
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| Strong Against |
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Viral is the result of combining Toxin and Cold. This element is fantastic for all situations, causing all targets afflicted to accept increased damage from all sources. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. It's tough to top Viral in the electric current meta.
Void And True Damage
Void and True damage are two unique harm types that are adequately rare. Let's become over how they piece of work.
Void
| Damage Modifiers |
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| Status Result |
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| Unique Belongings |
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| Stiff Against |
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Void impairment is reserved for Operator Amps and the Xaku Warframe. This harm type causes bullets to magnetize to a sure location, making it much easier to state headshots or hit a target multiple times with a punch-through projectile. Void damage strips Sentient resistances, although only Operator Amps can impairment Eidolon shields.
Truthful Damage
| Damage Modifiers |
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| Status Effect |
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| Unique Property |
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| Strong Against |
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True impairment is an unlisted damage blazon that some Warframe abilities possess. It has no damage modifiers or unique status effects. Instead, truthful damage ignores all armor that an enemy possesses. Some examples of truthful harm include melee finishers (not Parazon finishers), Slash'south bleed status event, and Ash'southward Blade Tempest ability.
How To Make Corrosive Warframe,
Source: https://www.thegamer.com/warframe-damage-types-elements-ips-explained/
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