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  • Damage Types In Warframe
  • IPS - Impact, Puncture, And Slash
  • Elemental Damage
  • Combined Damage Types
  • Void And True Impairment

Unlike most tertiary-person shooters, Warframe's weapons have unique damage types that come up with powerful status effects and damage multipliers. Learning the usefulness and status furnishings of each element is key to making your weapons as powerful as possible. If yous take full advantage of Warframe'southward damage system, y'all can plow your enemies into ash, featherbed their defenses, or make hostiles fight their allies.

In this guide, we're going to requite a brief expect at all xv impairment types present in Warframe, how to create sure elemental combinations similar Blast and Viral, and explain what each impairment type does. Before we give an explanation of what each impairment type does, it's of import to understand where these damage types come from and why they're important.

Impairment Types In Warframe

Warframe Damage Type Icons

There are 15 unique damage types in Warframe, each providing a unique event and damage multipliers versus sure enemy types.

Damage types are divided into sure categories:

  • Concrete Damage, otherwise known as IPS
    • Impact
    • Puncture
    • Slash
  • Simple Elements
    • Common cold
    • Electricity
    • Rut
    • Toxin
  • Combined Elements
    • Blast
    • Corrosive
    • Gas
    • Magnetic
    • Radiation
    • Viral
  • Subconscious/Misc. Damage Types
    • True Harm
      • Can't be modded for; this is intrinsic with sure damage sources
    • Void Impairment
      • Used by Operators and Xaku

Almost weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) might have an elemental damage type that coincides or fifty-fifty replaces Impact, Puncture, and Slash.

Elemental harm types can be applied to your weapon past using sure Mods, granting elemental harm based on a percentage of your base of operations damage.

Combined elements are created past applying two or more simple elements onto a weapon.

Void damage is a rare harm type that is mainly used to strip Sentient resistances.

True damage is a hidden impairment blazon that ignores armor. It's commonly found on Warframe abilities and Slash'southward status effect.

Adding Elemental Harm To Weapons

Sure Mods in Warframe let you to add elemental effects onto your weapons. An elemental Modern adds 1 unproblematic element onto your weapon—Common cold, Electricity, Heat, or Toxin. The amount of harm the chemical element does is dependent on the strength of the Modern and your weapon's base damage. In the above example, applying a 90% Toxin Modernistic to the MK-1 Braton will grant ninety% of the Braton's base of operations damage as extra Toxin harm.

Combining two elemental Mods volition create a combined element. These elements typically come up with more stiff damage modifiers and condition effects. A combined element'due south damage value is based on the sum of both unproblematic elemental Mods used to create the chemical element. For example, applying a 90% Electricity Mod and 90% Toxin Mod onto a Braton makes Corrosive damage, which will bargain 180% of the weapon's base impairment every bit extra Corrosive harm.

IPS - Impact, Puncture, And Slash

Warframe Athodai Featured

IPS—curt for Impact, Puncture, and Slash—is the backbone of most weapons you'll find in Warframe. These are the virtually mutual damage types.

Credit to the Warframe Fandom Wiki for the IPS damage icons provided below.

Impact

Warframe Impact Damage Icon
Damage Modifiers
  • Shields: +50%
  • Machinery: +25%
  • Proto Shields: +15%
  • Cloned Flesh: -25%
Status Issue
  • Effect: Stagger an enemy, increasing their HP threshold for a Parazon finisher by 4%.
    • Threshold cannot exceed 80% HP.
Stiff Against
  • Corpus

Impact'due south effectiveness versus Shields and Machinery makes it a nifty damage type against the Corpus. Mods similar Internal Bleeding and Hemorrhage allow Impact procs to apply a Slash status effect on a target too.

Puncture

Warframe Puncture Damage Icon
Damage Modifiers
  • Ferrite Armor: +l%
  • Infested Sinew: +25%
  • Robotic: +25%
  • Alloy Armor: +15%
  • Shield: -twenty%
  • Proto Shield: -50%
Status Effect
  • Issue: The enemy deals thirty% less harm for 6 seconds.
    • Event caps at 75% at 10 Puncture stacks.
    • Applying boosted condition furnishings volition refresh the elapsing.
Stiff Confronting
  • Light-armored targets

Puncture's condition effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types brand Puncture a solid damage type for weapons with loftier critical stats and low status chance.

Slash

Warframe Slash Damage Icon
Damage Modifiers
  • Infested Flesh: +fifty%
  • Infested: +25%
  • Cloned Mankind: +25%
  • Ferrite Armor: -15% Robotic: -25%
  • Alloy Armor: -50%
Status Effect
  • Upshot: Apply a bleed effect to the enemy, dealing true impairment over fourth dimension.
    • True damage ignores armor
    • Stacks indefinitely, but simply ten stacks are shown at a time
Strong Against
  • All

Slash is the best IPS impairment type. It'southward excellent against unarmored targets and can featherbed armor with its status consequence.

Elemental Damage

Warframe Damage Types Featured

There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin.

Cold

Warframe Cold Damage Icon
Damage Modifiers
  • Shields: +l%
  • Infested Sinew: +25%
  • Alloy Armor: +25%
  • Fossilized: -25%
  • Infested Flesh: -50%
Condition Issue
  • Effect: Reduce an enemy'due south action speed by 25%.
    • Caps at 70% reduced speed at x10 stacks.
Strong Against
  • Corpus

Cold is great for damaging shields and sure Grineer heavy units. Its condition effect can stack with other slows, although nigh players opt to combine Cold with Toxin to create Viral—one of Warframe'south combined elemental damage types.

Electricity

Warframe Electricity Damage Icon
Impairment Modifiers
  • Robotic: +50%
  • Machinery: +fifty%
  • Alloy Armor: -l%
Status Effect
  • Effect: The enemy becomes stunned and electrified, damaging nearby enemies.
    • Bondage between enemies upwards to 3 meters from the target.
Strong Against
  • Corpus

If you're struggling to fight the Corpus in the early game, equip an Electricity Mod. It is fantastic against the Corpus but horrible confronting heavily armored Grineer. Its status outcome, while powerful on paper, deals too picayune harm to warrant building effectually.

Oestrus

Warframe Heat Damage Icon
Damage Modifiers
  • Infested Flesh: +50%
  • Infested: +25%
  • Cloned Flesh: +25%
  • Proto Shield: -25%
Status Effect
  • Effect: Ignite the target, reducing their armor while dealing Heat impairment over time.
    • Armor reduction is capped at l%
    • Heat's DoT tin stack indefinitely
Strong Against
  • Infested

Heat is considered by many as the best unproblematic element in Warframe. Armor strip and DoT damage make Heat excellent for all factions across all activities.

Toxin

Warframe Toxin Damage Icon
Damage Modifiers
  • Flesh: +fifty%
  • Proto Shield: +25%
  • Robotic: -25%
  • Machinery: -25%
  • Fossilized: -50%
Status Effect
  • Effect: Inflicts poison, dealing Toxin damage over time.
    • Stacks indefinitely
Unique Belongings
  • Toxin impairment bypasses shields
Strong Against
  • Corpus

Toxin is the best standalone element for combating Corpus shields, every bit Toxin damage completely bypasses enemy shields. Toxin is too a solid selection for fighting unarmored Grineer. Just be wary of using information technology against the Infested, equally Toxic Ancients make nearby Infested completely allowed to Toxin.

Combined Damage Types

Warframe Combined Damage Types

Warframe has six combined elemental impairment types: Nail, Corrosive, Gas, Magnetic, Radiation, and Viral.

Blast

Warframe Blast Damage Icon
Chemical element Combination
  • Rut + Cold
Damage Modifiers
  • Machinery: +75%
  • Fossilized: +50%
  • Ferrite Armor: -25%
  • Infested Sinew: -50%
Condition Effect
  • Effect: Enemies become disoriented, reducing their weapon accuracy past xxx%.
    • Caps at 75% reduced accuracy at x10 stacks.
    • Melee units are unaffected by Blast's status effect
Strong Against
  • None

Nail is created by combining Estrus and Cold. It acts similar to Puncture, reducing an enemy'southward lethality while inflicted with the outcome. Out of every elemental impairment blazon, Blast is arguably the worst. Its impairment modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types.

Corrosive

Warframe Corrosive Damage Icon
Element Combination
  • Electricity + Toxin
Damage Modifiers
  • Fossilized: +75%
  • Ferrite Armor: +75%
  • Proto Shield: -fifty%
Status Effect
  • Result: Reduce an enemy's armor by 30%.
    • Caps at 75% armor reduction at x10 stacks.
    • Stacks multiplicatively with other armor reduction furnishings.
Strong Against
  • Infested
  • Lightly-armored Grineer

Corrosive is created by combining Toxin and Electricity. While information technology can't fully strip armor on its own, Corrosive'due south damage multipliers and status effect make information technology a fantastic element for fighting the Grineer and Infested. Proto Shields are used by rather weak Corpus enemies, then you can use this as a reliable chemical element for all factions.

Gas

Warframe Gas Damage Icon
Element Combination
  • Oestrus + Toxin
Damage Modifiers
  • Infested: +75%
  • Infested Flesh: +fifty%
  • Flesh: -25%
  • Cloned Flesh: -50%
Status Result
  • Result: Create a 3-meter Gas deject on the enemy, dealing Gas impairment over time.
    • Radius increased to half dozen meters at x10 stacks.
Strong Against
  • Infested

Gas is created past combining Heat and Toxin. Gas clouds crave Faction Mods and high base damage to deal respectable damage. However, Gas' bang-up AoE coverage makes it excellent against the Infested and fifty-fifty the Corpus if you build around Gas' status effect.

Magnetic

Warframe Magnetic Damage Type
Element Combination
  • Cold + Toxin
Damage Modifiers
  • Shield: +75%
  • Proto Shield: +75%
  • Alloy Armor: -l%
Status Consequence
  • Issue: Increases the damage an enemy's shields accept past 100%.
    • Stacks to 325% increased damage at x10 stacks.
    • Enemies cannot recharge their shields naturally while Magnetized.
    • Magnetic saps Energy from Warframes.
Stiff Against
  • Corpus

Magnetic can be created by combining Cold and Toxin. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. If an enemy is besides heavily armored for Toxin's shield-bypassing damage to be constructive, Magnetic is a neat substitute.

Radiation

Warframe Radiation Damage Icon
Element Combination
  • Heat + Electricity
Impairment Modifiers
  • Blend Armor: +75%
  • Infested Sinew +l%
  • Robotic: +25%
  • Shield: -25%
  • Infested: -50%
  • Fossilized: -75%
Status Effect
  • Outcome: Enemies become confused, turning hostile towards their allies.
    • Confused targets deal 100% damage to allies
    • Scales to 550% damage at x10 stacks.
    • Enemy auras stop affecting nearby targets while confused
Strong Confronting
  • Grineer

Radiations is the upshot of combining Heat and Electricity. Its damage modifiers brand Radiation a fantastic choice against heavily armored Grineer, although information technology struggles against humanoid Corpus enemies and the Infested. Radiation'south status issue is specially useful for pacifying Aboriginal Healers and Exilus targets, preventing their auras from buffing their allies.

Viral

Warframe Viral Damage Icon
Element Combination
  • Toxin + Cold
Harm Modifiers
  • Cloned Mankind: +75%
  • Mankind: +50%
  • Machinery: -25%
  • Infested: -50%
Status Effect
  • Effect: Enemies take 25% increased damage.
    • Stacks to 325% increased damage at x10 stacks.
Strong Against
  • All

Viral is the result of combining Toxin and Cold. This element is fantastic for all situations, causing all targets afflicted to accept increased damage from all sources. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. It's tough to top Viral in the electric current meta.

Void And True Damage

Warframe Xaku in the Cambion Drift

Void and True damage are two unique harm types that are adequately rare. Let's become over how they piece of work.

Void

Warframe background of the Void.
Damage Modifiers
  • None
Status Result
  • Upshot: Spawn a magnetizing bubble around the target
    • Punch-through projectiles ricochet in the dome
    • The dome is centered on the indicate of impact
Unique Belongings
  • Void harm removes Sentient resistances
Stiff Against
  • Sentients

Void impairment is reserved for Operator Amps and the Xaku Warframe. This harm type causes bullets to magnetize to a sure location, making it much easier to state headshots or hit a target multiple times with a punch-through projectile. Void damage strips Sentient resistances, although only Operator Amps can impairment Eidolon shields.

Truthful Damage

Warframe True Damage Glyph Icon
Damage Modifiers
  • None
Status Effect
  • None
Unique Property
  • True damage ignores armor
Strong Against
  • Armored targets

True impairment is an unlisted damage blazon that some Warframe abilities possess. It has no damage modifiers or unique status effects. Instead, truthful damage ignores all armor that an enemy possesses. Some examples of truthful harm include melee finishers (not Parazon finishers), Slash'south bleed status event, and Ash'southward Blade Tempest ability.

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